Rules
ALL DIVISIONS
- Competition level: AAU
- Home Team determined by coin toss
- Roster
- Maximum 15 players, 2 coaches, 1 scorekeeper per team
- Eligibility & Proof of Age
- Division Eligibility will be determined according to AAU rules.
- Roster checks will be done prior to the start of the game. Coaches/parents are requested to provide proof of age prior to the tournament. In the event this isn't done, please arrive 15 minutes prior to your first game so we can get your athletes checked in. Coaches are required to carry proof of age at every game. See Age Challenges below.
- Game Length
- Games will be Two twenty minute halves, 5 minute half time
- Clock will stop last two minutes of each half
- Two 30 second time outs per half (non-accumulative) - clock will be stopped during time outs
- Clock will run during foul shots unless in the final 2 minutes of each half
- Two minute overtime period (stop time) and one additional time out per team.
- 1 and 1 after 7 team foulds, 2 shots after 10
- Pressing
- Full court pressing is allowed, however, there will be NO pressing if a team is 20 points ahead
- (Mercy Rule) 10 Run Mercy Rule after legal game: after 5 innings if visitor is ahead or 4 1/2 innings if home team is ahead
- Full court pressing is allowed, however, there will be NO pressing if a team is 20 points ahead
- Coin Toss - Home and Away teams will be determined by coin toss conducted by the Umpire or Administrative Staff
- Forfeitures - A team may not intentionally forfeit a contest even though the game may have no consequence on the seeding of the tournament at the conclusion of round robin play. Any team intentionally forfeiting a contest will be disqualified from further competition and the remaining teams will be re-seeded.
- Score Keeper - All teams are required to provide an official score keeper as part of your roster for each game. We strongly recommend that the score keeper be an adult. The home team's score keeper will be the official score keeper for that game and should sit with with the administration and volunteers at the scorer's table or tent during the contest as facilities allow. The visiting team will keep score as a secondary or back up score book.
- Team Check-Ins - Prior to the first game of the tournament each team will be required to have their roster, waiver info and proof of age checked by the Site Director at that location. If proof of age hasn't been pre-submitted to the CSMG , plan to arrive 15 minutes early to your first game to avoid delays
- Equipment & Roster Checks will be administered at the same time with the game official present. Coaches are responsible to ensure their players are properly equipped
- Age Challenges - Coaches are REQUIRED to have proof of age with them at each game. Age challenges should be launched PRIOR to a game by the opposing team's coach. The athlete will NOT play in that or any subsequent game until proof of age is produced. An age challenge launched at the conclusion of any game(s) have NO effect upon the results of those previous games
- Grace Period - All teams will be given a 15 minute grace period beginning at the start time of their scheduled game. At the end of 15 minutes if a team representative has not contacted/responded to the CMSG administration trying to reach them, a forfeit will be declared. All decisions are made IN THE BEST INTEREST OF OUR ATHLETES. Stay in Communication!
- Practice & Game balls - Teams are to provide their own practice and game balls.
- Ejections: Any athlete, parent and/or coach ejected from a game MAY NOT play, participate or attend in the team's next game regardless of play-in or Medal status. No refunds will be granted for ejection issues.
- Standings - will be posted online shortly after the conclusion of each game. PLEASE CHECK THESE REGULARLY
- Tie Breakers (Two teams)
- Head to Head Record
- Points allowed
- Points scored
- Total Runs Allowed per Inning starting with the 1st inning (All Preliminary Round Games)
- Coin toss
- Multi Team Ties (3+)
- In the event of a tie amongst three or more teams, the tie breaking system (above) will be used (in order) until the highest seeded team is determined. Once the highest seed is determined, the remaining tied teams will RESTART the above process from the BEGINNING of the tie breaking system.
- The tournament director has the right to alter rules, bylaws and bracket structure as needed